zombies2

PROJECT UPDATE – Infection / zombies

Hey guys, we are able to get auto team switch and weapon assignments working in Halo 2.

Humans are on red team and the player bipeds are Spartans (this is automatically determined). Zombies are green team and their player models are Elites. In the future, they’ll be Flood combat forms 🙂

When a human becomes infected, they are autoswitched to green team and are forced to use the energy sword.

In the future we’ll have automatic Alpha Zombie determination and more weapon choices.

A few steps closer to complete Infection 🙂

Here’s a video with 16 people on Foundation (at 4:00):

7 thoughts on “PROJECT UPDATE – Infection / zombies”

  1. I am having problems with the latest launcher.
    1) My antivirius keeps seeing it as a threat
    2)When i finally open the launcher i get an error:
    Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

    Error loading local update xml.
    (This part is in the details box)
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Exception: Error loading local update xml
    at Halo_2_Launcher.Controllers.UpdateController.LoadLocalUpdateCollection()
    at Halo_2_Launcher.Controllers.UpdateController.b__13_0()
    at System.Threading.Tasks.Task.Execute()
    — End of stack trace from previous location where exception was thrown —
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
    at Halo_2_Launcher.Controllers.UpdateController.d__13.MoveNext()
    — End of stack trace from previous location where exception was thrown —
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.c.b__6_0(Object state)

    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    —————————————-
    Halo_2_Launcher
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/a/Downloads/halo_2_launcher.exe
    —————————————-
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    —————————————-
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    —————————————-
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    —————————————-
    MetroFramework
    Assembly Version: 1.3.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/a/Downloads/halo_2_launcher.exe
    —————————————-
    MetroFramework.Fonts
    Assembly Version: 1.3.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/a/Downloads/halo_2_launcher.exe
    —————————————-
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    —————————————-
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    —————————————-
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    —————————————-
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    —————————————-
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    —————————————-

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

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